Hallo,
habe vor kurzem eine Surf-Map erstellt und wenn ich auf RunMap klicke bleibt es hängen..
Könnte mir da i.wer helfen :
** Executing...
** Command: "c:program files (x86)steamsteamappskiing_bosnasourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program files (x86)steamsteamappskiing_bosnacounter-strike sourcecstrike" "C:UsersSaldinDesktopSURFMAP1.vmf"
Valve Software - vbsp.exe (Oct 31 2012)
4 threads
materialPath: c:program files (x86)steamsteamappskiing_bosnacounter-strike sourcecstrikematerials
Loading C:UsersSaldinDesktopSURFMAP1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:program files (x86)steamsteamappskiing_bosnacounter-strike sourcecstrikegameinfo.txt
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 350 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:UsersSaldinDesktopSURFMAP1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (273930 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 961 texinfos to 769
Reduced 14 texdatas to 9 (422 bytes to 203)
Writing C:UsersSaldinDesktopSURFMAP1.bsp
1 second elapsed
** Executing...
** Command: "c:program files (x86)steamsteamappskiing_bosnasourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program files (x86)steamsteamappskiing_bosnacounter-strike sourcecstrike" "C:UsersSaldinDesktopSURFMAP1"
Valve Software - vvis.exe (Oct 31 2012)
4 threads
reading c:userssaldindesktopSURFMAP1.bsp
reading c:userssaldindesktopSURFMAP1.prt
813 portalclusters
2813 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9..
** Executing...
** Command: "c:program files (x86)steamsteamappskiing_bosnasourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program files (x86)steamsteamappskiing_bosnacounter-strike sourcecstrike" "C:UsersSaldinDesktopSURFMAP1"
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:userssaldindesktopSURFMAP1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.09 seconds)
5179 faces
40 degenerate faces
5628730 square feet [810537152.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0136 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 537/8192 6444/98304 ( 6.6%)
brushsides 9681/65536 77448/524288 (14.8%)
planes 15366/65536 307320/1310720 (23.4%)
vertexes 7818/65536 93816/786432 (11.9%)
nodes 1488/65536 47616/2097152 ( 2.3%)
texinfos 769/12288 55368/884736 ( 6.3%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5179/65536 290024/3670016 ( 7.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3250/65536 182000/3670016 ( 5.0%)
leaves 1490/65536 47680/2097152 ( 2.3%)
leaffaces 6140/65536 12280/131072 ( 9.4%)
leafbrushes 1435/65536 2870/131072 ( 2.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 39721/512000 158884/2048000 ( 7.8%)
edges 22625/256000 90500/1024000 ( 8.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 598/32768 5980/327680 ( 1.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10437/65536 20874/131072 (15.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4495344/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 27775/393216 ( 7.1%)
LDR ambient table 1490/65536 5960/262144 ( 2.3%)
HDR ambient table 1490/65536 5960/262144 ( 2.3%)
LDR leaf ambient 813/65536 22764/1835008 ( 1.2%)
HDR leaf ambient 1490/65536 41720/1835008 ( 2.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 213215/0 ( 0.0%)
physics [variable] 273930/4194304 ( 6.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 15604
Writing c:userssaldindesktopSURFMAP1.bsp
11 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:UsersSaldinDesktopSURFMAP1.bsp" "c:program files (x86)steamsteamappskiing_bosnacounter-strike sourcecstrikemapsSURFMAP1.bsp"
Währe toll von euch wenn ihr mir helfen könnt ,da ich mich nicht mit den oben geschreibenen zeug auskenne ,weis einfach nicht wo da der fehler ist , die Skybox müsste 100% kein loch haben ,bei den rest weis ich nicht ,habe alle "wasser" und "portale" entfernt doch trozdem.
MfG