Trotz Verzögerung von einem Monat gab es bei der Beta 1 der Multiplayer-Mod
Kingdoms Collide noch einige Bugs. Deshalb hat das Mod-Team nun einen Patch veröffentlicht, der viele davon behebt, und zudem eine ganze Menge Balancing- und Gameplay-Verbesserungen macht.
Insbesondere sind Probleme bei den Maps aufgefallen, eine davon wurde sogar für zu klein befunden und ist infolgedessen jetzt nicht mehr im Mapcycle, die anderen haben weitere Spawn-Points erhalten. Viel geändert wurde auch an den Rundenlimits und der Map-Rotation, der Capture Points-Modus hat in dem Zuge gleich Runden erhalten.
Eine neue Komplettversion gibt es nicht, wer jetzt mit Kingdoms Collide starten möchte, muss vor dem Patch also
die Version 1.0 installieren. Nachfolgend noch einmal der Changelog für diejenigen, die genau wissen möchten, was sich am Gameplay und den Waffen alles geändert hat:
- More spawn points added to all maps
- Buggy parts in maps fixed
- Rounds added to the CP game mode
- 3 server variables added:
- "mp_roundlimitkc" = Sets the amount of rounds a team must win to win the game (default 2)
- "mp_timelimitkc" = Static time limit of how long a map should last in seconds (defualt 3600)
- "mp_roundtime" = Time per round in seconds, the value will change depending on in game events (defualt 480)
- holding "z" button and scrolling mouse will increase and decrease camera distance
- Console variable cam_height changes the height of camera
- Name indicators above players head can be turned on and off using "kc_nameindicator 1" in console
- Voice indication HUD element for other players speaking
- Sword hit registration made reliable
- Swords now swing 30% faster
- Balanced sword damages
- Animation overlap on skills fixed
- Defend icon (above CP) and message appears when your team needs to defend a point
- Berserk skill bugs fixed, time it lasts for lowered to 6s
- Weapon point costs added to buy menu
- Dagger assassinate angles and distance reduced slightly
- Dagger normal hit damage increased slightly
- Time to cast leap lowered by 50%
- Ensnare size increased also reduces players speed by 50% so they can move out of its range
- Ice imbue slows player for 3s, instead of freeze on spot
- Teleport shouldnt get the player stuck/caught in map
- Lightning casts 50% faster
- Javelin given the "bow" cam when thrown
- Javelin melee range increased slightly
- Icespike has more AOE and damage when exploded
- Healing self has new animation and heals for 5 less and costs 5 more mana
- Healing allies costs 10 mana and gives healer XP
- Sound plays when any spell fails due to not normal circumstances
- No "cast" animation plays when a spell fails
- All players who help capture a point will be given a frag
- Darkness imbue in correct spot in skills menu
- Gravity on javelin throw lowered
- Players shouldnt be able to get free skill on game start
- HUD indicator when you are speaking
- Fireball damage raised slightly
- Some particle effects toned down
- Totally removed all draw times of all weapons
- All bows lower drawn arrow sequence 50% faster
- Imbue with fire on bows suicide bug fixed
- Refire rate of skills/weapons optimized to suit weapon
- Sword "perfect parry" time player left open to free hit increased
- A server with no players will rotate map faster
- mp_roundtime value increased on important game events so game doesn't end when it gets exciting
- ancient_hall map removed from cycle, too small for >16 player servers