Erst ein Tag ist seit dem 1.1-Release der Multiplayer-Mod
Occupation: Source vergangen und nun ist schon ein weiter kleinerer Patch draußen. Daneben gibt es nun die Änderungen der gestrigen Version in Form einer Liste:
- Fixed Missing Animation and Model Distortions events. Some instances of either may still occur however rare. Lowering the Maximum NPC's allowed reduces the occurrences.
- NPC and Player only maps have been merged and now use the Enable Training Mode Console variable to set if NPC's are allowed (sv_occ_training_mode - also available in "Create Server" Game Tab)
- Created console variables to allow customization of deployment wait times and Maximum NPC AI players allowed (sv_occ_deployment_factor and sv_occ_npc_recruit_count respectively - also available in "Create Server" Game Tab)
- Fund Allocation formula balanced and based on Theatre Control Level of the factions
- Entry Zones are more dynamic in detecting deployment obstructions and recovering from unexpected states
- Team Chat and Game Chat available while awake in theatre. Voice chat now only available while awake in theatre
- Stamina greatly increased and effects on movement speed transitions now smoother and more natural
- Increased Player Limit to 32
- Fixed grenade Safe mode so they will not detonate when thrown or dropped
- Shotgun Ammo Pickup not multiplying shells in the picked up weapon anymore
- Sprint speeds reduced and maneuverability in sprint reduced
- Ammunition purchase price calculated by unit size and material costs
Wiederum gibt es zwei Versionen, wer Half-Life 2: Deathmatch besitzt, sollte die "normale" Version 1.11 nehmen, für CS:S-Besitzer steht eine spezielle Version 1.01 bereit, die aber inhaltlich genau das gleiche enthält:
Wer die für diese Patches benötigten Versionen noch nicht hat, findet sie
in der Files-Kategorie.