Heute ist Version 1.7 der beliebten Multiplayer-Mod
[mod]Half-Life 2: Capture The Flag[/mod] erschienen. Die Mod erweitert das HL2-Universum um den bekannten Spielmodus
"Capture The Flag" und diverse Variationen davon.
Die neueste Version bietet neben vielen Bugfixes und kleineren Gameplayänderungen auch diverse neue Grafikeffekte. Außerdem wurden einige neue Maps hinzugefügt bzw. ältere Maps überarbeitet.
Die neue Version kann in Form eines Installers bzw. ZIP-Pakets heruntergeladen werden. Desweiteren gibt es eine Server-Version, die sowohl für Windows- als auch Linux-Server geeignet ist.
Downloads:
Weitere Mirrors gibt es auf der offiziellen
Download-Seite.
Zum Abschluss folgt die riesige Changelog:
- Additions:
- Added: Added small dynamic light to airburst tracer and is now more random
- Added: Strafe jumping into a wall now causes you to rebound (walljump)
- Added: ctf_promode cvar to toggle between Pro/HL2DM mode
- Added: Players now spawn at the farthest spawn from where they died
- Added: restartround command
- Added: Radar icon will now rotate in the direction it is pointing (easier to understand)
- Added: Time delay for round restart to notify players of the upcoming change
- Added: Bloom effect toggled by mat_bloom 0/1
- Added: Wall jump should now play a jump sound using the material sound of the wall
- Added: Support for additional player models (ctf_extramodels 0/1)
- Added: cl_rebelmodel, cl_combinemodel for choosing a prefered model
- Added: ctf_flag_capture triggers
- Added: "OnCapture" output to ctf_flag_capture trigger
- Added: Support for automatic one flag mode
- Added: Added the name of the person you are spectating to the HUD
- Added: ctf_weapons cvar to toggle the Sniper, OICW and Alyx Gun (Bit mask)
- Fixes:
- Fixed: Minor "suit" display bug
- Fixed: Laser sprite drawing bugs
- Fixed: ctf_flag_dominate event should now be logged
- Fixed: Sound should no longer loop after missile is destroyed
- Fixed: Minor display bug with hud_quickinfo
- Fixed: Pulling in an item above your head with the gravity gun will now pick it up properly
- Fixed: Now possible to adjust mp_timelimit in the middle of a game
- Fixed: Added headshots to log output
- Fixed: Smoke/fire trail should no longer hang around after grenades/rpg missile is destroyed
- Fixed: restartround command can no longer be issued by clients
- Fixed: hud_quickinfo will now show when using the sniper rifle
- Fixed: dropweapon command now works when mp_weaponstay is 1
- Fixed: Fire sprites should no longer hang around after a prop_physics_respawnable is destroyed
- Fixed: Removed weapon effects from first person spectator mode
- Fixed: Map reset now resets loose flags
- Fixed: RPG laser should no longer attach itself to other weapons
- Fixed: Slight glitch in icon scroller when you have more than two icons
- Fixed: HUD elements now align properly if resolution is switched during a game
- Changes:
- Changed: Reduced airburst grenade ammo pickup to single grenades
- Changed: Increased airburst damage slightly
- Changed: Reduced maximum charge from citadel style charger to 150 armor
- Changed: Increased velocity gained from DMG_BLAST and reduced self-damage by 1/2
- Changed: Increased rocket ignition time (feels more responsive)
- Changed: Reduced RPG damage
- Changed: Removed DSP ear ringing effect when rocketjumping
- Changed: Expanded flag bounding box slightly
- Changed: Increased grace period for friction (bunnyhop)
- Changed: Enabled hud_quickinfo 1 by default
- Changed: Team-colorized hud_quickinfo
- Changed: Hardcoded sv_maxspeed, sv_gravity and ctf_respawndelay
- Changed: Integrated radar with hud_quickinfo
- Changed: Increased alpha value on hud_quickinfo radar
- Changed: RPG no longer has a crosshair in pro mode (laser dot is accurate)
- Changed: Blood decals now removed when player picks up the cloak rune
- Changed: Weapons that no longer have the center crosshair in pro mode: gravity gun, stunstick, crowbar, shotgun, RPG, sniper rifle
- Changed: Various HUD color tweaks
- Changed: Changing cl_playermodel no longer changes your team. This cvar now determines which model should be prefered when you join a team
- Changed: Chat HUD/Scoreboard colors now more consistent
- Changed: Adjusted scoreboard positioning
- Changed: Players now spawn on combine or rebels unless ctf_matchmode is 1
- Changed: mp_falldamage re-enabled for HL2DM mode, falldamage is now fixed at 10 in pro mode
- Removals:
- Removed: Footstep sounds no longer play when walking or crouching
- Removed: sv_gravity, sv_maxspeed, ctf_respawndelay, ctf_warmup, ctf_requireready, ctf_domination, ctf_oneflag (ctf_matchmode sets warmup and requireready automatically)
- Extras:
- Translations: French translation
- Security: Encrypted weapon scripts
- Additional Information:
- Info: hud_showcarrier can be used to show the flag carrier names on the HUD
- Info: hud_hitsound can be used to play a sound when you register a hit on another player
- Info: hud_specnames can be used to toggle display of player names in spectator/sourcetv mode
- ctf_extramodels adds the following models:
- models/eli.mdl
- models/kleiner.mdl
- models/alyx.mdl
- models/humans/group03m/male_01.mdl
- models/humans/group03m/male_02.mdl
- models/humans/group03m/female_01.mdl
- models/humans/group03m/female_02.mdl
- Core Map Selection: (* New/layout changed)
- ctf_defrost*
- ctf_dirtwork
- ctf_floodzone*
- ctf_prisonriot
- ctf_substation
- ctf_thegreatwall*
- dom_np_refinery*
- dom_rebellion*
- dom_rust