Nach dem - in diesem Fall - fatalen HDR-Update kurz vor dem Release von Day of Defeat: Source war es lange still um
[mod]Dystopia[/mod]. Ohne ein Update des SDKs war auch eine Arbeit an der Mod nicht mehr möglich.
Jetzt aber gibt es wieder neue Lebenszeichen und das nächste Update, Nr. 4 bisher, wurde schon für Ende der Woche angekündigt.
Solange in den letzten Tests nichts schiefgeht, soll es zumindest dabei bleiben. Denn praktisch gesehen ist das Update schon fertig.
Die größte Neuerung in diesem Update sind mit Sicherheit die neuen Maps. Allerdings werden nur zwei der bereits
angekündigten vier Maps ihren Weg in dieses Update finden. Alle weiteren Änderungen könnt ihr in folgender großen Changelog sehen:
Zitat: - NEW Map dys_silo
- NEW Map dys_fortress
- UPDATED Map dys_vaccine
- Added Bloom effect to meatspace (set in Video Options)
- Added Decapitation for headshot kills (for Laser Rifle, Assault Rifle, MK808, BoltGun, Katana & Fist)
- Added Voting system (callvote map, timelimit, kick)
- Added Language support for French, German, Japanese, Korean, Russian & Spanish
- Added 9 Crosshairs, with options for colour, size and transparency
- Added Jack in/out Effect
- Added New EMP Grenade Effect
- Added Warning message on Rocket Launcher screen if too close
- Added Autobalancing of teams if they become uneven
- Added Colour coded ICE (red=punks, blue=corps)
- Added Indenting for chat in console
- Added [TK] tags on team kills in console
- Added Dead and Decking tags in scoreboard for teammates
- Added cyber_drain entity, drains energy from deckers if they touch it
- Added dys_forcefield entity, to stop one team passing (similar to ICE in cyberspace)
- Added SetPunks and SetCorps inputs for cyber_ice entity
- Added Support for 2 way Attack/Defend maps (any dys_objective can be a "final objective" now)
- Added New weapon spread system (effects AR, shotgun, minigun, machp), random distribution now more biased towards center (thanks Waldo!)
- Added SourceTV events (objectives, hacks, kills near objectives, etc)
- Added Frags for killing someone with a trigger_hurt (for 15 seconds after you activated it)
- Added Laser Rifle beam width now reflects the amount of damage (including minimum range, etc)
- Added Added hitbeep for shooting Spider Grenades
- Added Lowered Sound Suppressor cost from 2 body slots to 1 body slot
- Added Lowered BoltGun reload time from 2 seconds to 1.5 seconds per bolt
- Added Lowered Grenade Launcher Grenade's radius from 250u to 200u
- Added Lowered Rocket Launcher lock on time from 0.75->0.25 seconds
- Added Decreased Rocket Launcher Rocket health from 100->50
- Added Laser Rifle damage scales from 10%->100% for distance 64u->512u (eg. not as powerful at close range)
- Added Increased Laser Rifle ammo usage from 15->20 (max charge)
- Added Grenades now go off in your hand if you prime them past their fuse
- Updated player models with new shiney textures, fixed vert assignments and fixed poses/animations
- Updated all ragdolls to fix collision errors and make them more spectacular!
- Updated katana skin
- Updated FatmanFist animations
- Updated Heavy's Machine Pistol animations
- Updated Katana animations
- Fixed Warping/Lagging doors
- Fixed Stealth effect for DX8/DX8.1 video cards
- Fixed Sticky Firewalls
- Fixed Cameras & Monitors not rendering after an Alt-Tab
- Fixed Boltgun headshots (150% damage bonus)
- Fixed Boltgun body pinning, now works everytime
- Fixed Tilted view when jacking out of Cyber Space with lots of packetloss
- Fixed Thermal effect showing up on monitors
- Fixed Titled view in cyberspace on some maps
- Fixed Chat not appearing after round ends (if you were dead)
- Fixed Spawning with no weapon model & broken animations if ledge grabbing while killed
- Fixed Leg Boosters sprint using energy while minigun is spun up
- Fixed Continuious charging sound exploit with Sound Suppressor & Laser Rifle
- Fixed Deckers with Stealth on make stealth noise in cyberspace. Body in meatspace now makes the noise.
- Fixed Cortex bombing through small ceilings exploit
- Fixed Jack in Points can now be Enabled/Disabled without crash
- Fixed Leg Booster charge up sound is now client predicted (no more cutting out)
- Fixed IFF not visible in CyberSpace
- Fixed zoom_sensitivity_ratio resetting to default 1.0
- Fixed Crash if attempting to ICE a cyber_screen with no ICE entity setup
- Fixed Objectives completing after round ends (due to delayed inputs, etc)
- Fixed Repeatedly completing objectives to gain points exploit (now only gives out certain amount of points over time)
- Fixed Headshots on teammates counting in stats (FF only)
- Fixed hitbeep command not working sometimes
- Fixed Underwater sounds looping if you die underwater
- Fixed Time connected for stats
- Fixed Gaining points when shooting self with Cyber projectile while someone spectates you exploits
- Fixed Movement errors in CyberSpace
- Fixed Shooting Turrets/Spider Grenades now counts towards accuracy on stats
- Fixed Grenades going through very thin walls/glass at very close range
- Fixed low ammo shot with Laser Rifle doing full ammo damage
- Fixed Switching Laser Rifle while charging exploit
|
Wann genau das Update erscheint wurde allerdings nicht verraten. Aber keine Angst, wir halten euch auf dem Laufenden.