Wie
gestern schon angekündigt, hat Valve heute das neueste Update für
Counter-Strike:Source veröffentlicht.
Außer den bereits erwähnten zwei neuen Maps (
cs_compound und
de_train) gibt es auch jede Menge weitere Änderungen. Unter anderem wurde tatsächlich ein überarbeitetes CT-Model hinzugefügt und es gibt einige Verbesserungen an den Bots.
Das ebenfalls angekündigte Update für Half-Life 2: Deathmatch behebt einen Fehler, der es ermöglichte fast beliebige Models zu benutzen, was unter Umständen zu einem Absturz des Servers und aller verbundenen Clients führen konnte.
Hier die komplette riesige Changelog:
Zitat: Counter-Strike: Source - New hostage resuce map cs_compound
- Added Source version of de_train
- Upgraded version of the CT player model
- Location names are shown in radio/team chat, and under the radar
- Server tickrate can be specified with -tickrate
- Added radio command aliases
- Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)
- Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota
- Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
- Bots are balanced before humans with mp_autoteambalance
- Bots can open simple +use doors
- Bots change their names to match the prefix when bot_prefix changes
- Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
- Bots won’t throw grenades if something is blocking their throw
- Bots are better at only breaking objects that are in their way
- Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
- bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
- de_piranesi - bots avoid the breakable crates better.
- A bomb exploding just as the round restarts no longer kills players at the start of the next round
- Grenades being thrown when the player dies no longer disappear
- Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
- Players’ arms and hands can be hit by bullets now
- Target ID font is proportional, and it doesn't become resize incorrectly after a resolution change
- Overviews don't show player locations when mp_fadetoblack is on
- Players with spaces in their names can be selected in the spectator GUI
- Observers can change their name at round restart
- Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn
Source Engine - Fixed a bug where snd_mixahead was not working properly. Should fix some sound popping problems for certain sound hardware when running at a low framerate
- Added support for a new surround sound buffering technique that streams six discrete channels instead of using DirectSound3D. Use snd_digital_surround in the console to enable this. This allows for support of Dolby Digital 5.1 on nForce2 hardware
- Allow mp3 playback at rates other than 44100Hz. This was requested by the MOD community
Master Server Query Protocol - Added a challenge number to A2S_PLAYER and A2S_RULES server queries
- setting "sv_enableoldqueries" to 1 (default) allows old style (no challenge/response) queries to work. By default queries don't require a challenge number for clients on the same B class network, change "sv_allowlocalquery" to 0 to disable this functionality
- Changed A2S_INFO server query to require the string "Source Engine Query" appended to the end of the query packet.
Half-Life 2: Deathmatch - Fixed model exploit that would allow players to select an invalid player model
- Added weapon type to server log
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Hier noch vier nagelneue Screenshots aus de_train, zu sehen ist auch das überarbeitete CT Model:
Update:
Half-Life Portal User
LDB hat uns aufmerksam gemacht, dass auch ein neues Terrorist Model im Update enthalten ist. Es fehlen noch einige Animationen und ist Ingame nicht verfügbar, im Half-Life Model Viewer kann man es allerdings bereits bewundern, genauso wie das neue CT Model: