Heute wurde eine neue Version der langerwarteten Beta 6 an die
"Constellation-Members" der Mod
Natural Selection herausgegeben.
Mit dabei sind wieder einige Bugfixes und Verbesserungen, die den Weg zu einer öffentlich verfügbaren Version 6 ebnen sollen.
"Constellation-Member" kann man nämlich nur werden, wenn man mindestens $20 an das NaSe-Team gespendet hat.
In einem
Foren-Thread wurde auch die komplette Changelog gepostet:
Zitat: - Fades can blink off ladders.
- Recycling observatories won't uncloak aliens.
- Players only beacon in if they are more than 600 units away from all spawn points.
- Reverted to beta5 hitboxes to get a lead on the hitbox issues.
- Fixed cloaking bugs (lerks no longer cloak when gliding quickly, etc.).
- Increased visibility for aliens moving at greater than normal moving speed (bunnyhopping, gliding, etc.).
- Mines now damage normally when the player leaves the team.
- More tweaks to pancake capping.
- New medpack skin and icons from Supernorn (thanks!).
- Updated ns_eon
- Updated ns_bast
- Updated co_sava
- Updated ns_altair - build 7
- Added vent from Omega to Zeta with two exits into Phi
- Added vent from Muck Pump to Parts Room RT
- Rspeed optimizations
- Adjustments to Surface Umbilical to reduce LOS
- Adjustments to MS top entrance
- New monitor textures by Samejima
- Covered up pit in Omega
- More details
- Removed Diving tanks and connected Nanite Regulation and Settling tanks
- Rerouted path from Settling tanks into Communications
- Moved weldable to Muck Pump
- Optimized Sub Bay
- Moved node from outside Parts room into parts room
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Nachträglich hier noch ein Bild des neuen Medkits:
Danke an dieser Stelle auch an Biofreak für den Hinweis.