Erst vor kurzem kam der Mod mit seiner neuen Seite online und schon erfreut uns das Modteam mit der neuen Version ihres Mods.
Hier die Liste der Features und Bug Fixes, die in dieser neuen Version hinzugefügt bzw. gemacht wurden:
- Features:
- Bots included in the main esf code
- Fmod linked from the cl_dlls dir, hopefully fixing installation problems
- Increased throwing speed
- Increased PL increase in melee
- Made powerlevel catchup depend on average potential pl, instead of just average pl
- Power level damage tweaks
- Esf_giant_forest map added
Bug fixes: - Missing prepunched animation added
- Destructo Disc no longer Forms in Chest when running
- Melee sounds work near walls now
- Throwing resistance miscalculations fixed
- ESF_canyon entities made solid
- Bots won't become invisible while melee'ing now
- Fixed fat buu's backward swim animation
- You won't get dropped from flight when attacked with another beam during a block struggle
- Fixed a bug with the last few melee arrows not going green/red or fade away.
- Included the telekinesis in Frieza's class text
- Moved the death messages text down a bit in spectator mode, so it's readable
- The generic beam now won't charge at double speed when you hold both mouse buttons
- You can't play as spectator anymore
- "Thud" sound is no longer made after gibbed player (invisible) hits ground
- Fixed a bug creating duplicate bodyslices
- Sword animation fix for Trunks's sword
- The pause server command is now disabled by default
- Fixed health fuck up when changing team, real team mode
- Blocking fov now moves with looking up/down
- Firstperson is now forced during melee battles, so the screen doesn't fuck up
- You're no longer able to change teams during Advanced Melee and Throw
- Fixed an exploit overruling the character limit
- Spectator view origin and angles in melee fixed
- Attack charges no longer double up
- Prepunch crashing bug fixed
- Fixed blocking diagonals with the wrong buttons
- Skill and bot number settings now correctly affect bot startup
- Fixed a bug booting clients from every server with a name > 32 characters