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File-Info
Beschreibung
In Perfect Dark: Source geht es den Machern besonders darum, das Spiel für Nintendo64 so originalgetreu wie möglich wieder zu geben. Die - trotz der langen Nummer - zweite Beta entfernt Bugs, fügt eine neue Waffe hinzu, und nimmt viele Änderungen am Gameplay vor. Die Nummer 0.0.1.1686 bzw. Beta 1.1686 setzt sich auch 0.0 für die fertige Version, 1 für Beta 1 und 1686 für die Revision zusammen.
Der Changelog mit allen Änderungen:
- Bugfixes
- One server crash during changelevel.
- Crash when joining a server with a different
- language.
- Fixed strafe lag.
- "See through wall" problems reduced.
- Reduced fov for widescreen users.
- Headbob tweak.
- During King of the Hill, hills will be transfered
- to teammates when the king leaves the area.
- Also, players shouldn't exit then enter a hill
- to take it in case it spawned on top of them.
- Cloaking removes decals on player.
- Fixed some visual/auditive bugs with holding
- the dash key but not dashing.
- Headshot blur no longer racks up after
- fixing the problem with rapid fire weapons.
- Finished some missing implementation of a couple
- awards.
- Modified incorrect behavior of old cvars, and added
- a couple. ie. pdark_hud_radar. See wiki.
- Gameplay
- Shields lower blur from damage.
- Only Combat gamemode allows frags to add to score.
- Cap gets a bonus shield.
- Fall damage. Minimum, not realistic.
- Just so no one says there's none.
- Increased damage of low tier weapons,
- and decreased damage of high tier.
- Bettered weapon recoil when shooting.
- Weapons and ammo respawn rates decreased
- as player count increases.
- Weapons can't reload until they are able to attack
- again (the firerate penalty all weapons have).
- Explosion rules modified.
- 20% radius deals full damage.
- From then up to 70% radius
- it lowers up to 25% damage.
- From then up to full radius
- it lowers up to 10% damage.
- Lowered explosion shake.
- Explosion effects scaled by explosion radius.
- All damages revisited, if every single one
- of your attacks were to hit:
- Unarmed takes 1.28s to kill.
- Falcon 1.2s, melee 1.95s.
- RCP120 1.7342s.
- Superdragon mode 1 1.52s.
- Shotgun mode 1: 0s.
- Shotgun mode 2: 0s.
- Handgun view kicks and spread slightly lowered.
- sv_glasscannon (one hit ko)
- sv_noreloads (duh)
- Specific Weapons
- Superdragon grenade bounces before exploding.
- Increased its smoke trail effect visibility.
- Superdragon doesn't fire 3 bullets in 3 frames,
- does an actual burst now.
- Superdragon muzzleflash more transparent.
- Keep waiting for new art.
- RCP cloak device drains from player first,
- then from clip. During infiniteammo old behavior
- is kept.
- RCP cloak device ammo drain increased a tad more.
- RCP cloak quality drops when reloading.
- Grenades may be cooked, not eaten. If you hear
- the fastblip you are doomed.
- Fuse grenade effects removed.
- Pinballs no longer explode against the skybox.
- Unarmed punches (way?) faster but has much lower
- range.
- Falcon2 melee blur increased, attack rate increased
- but not as Unarmed.
- Enter Magsec4. To burst fire you 3 bullets minimum.
- HUD
- Player name on crosshair, hold fire to hide.
- Chat display area no longer
- obscured during end of round.
- Free aim doesnt hit players and non static models,
- so its more smooth.
- Changed HUD colors to their pure versions
- (pure blue, red, yellow, cyan).
- Added fade to black during death,
- plus a "Hold Any Key To Continue" message.
- Btw, you have to release all keys first!
- Voice Icon alpha fix
- Added Norwegian language, fonts modified in order
- to display Norwegian characters.
- Details
- Jump weapon bob modified.
- Added X bgm code support, no music yet.
- Added color transition support to particles.
- Lower on teammate and raise on wall proximity.
- env_sun entity modified so it rotates by ambient
- time, visualization is not enabled by default,
- but rotation is enabled for older maps.
- To disable rotation (or properly use it) the maps
- have to be recompiled.
- Added timeoftheday parameter to
- color_correctionvolume.
- Modelling
- Tweaked falcon's recoil.
- Added weapon raise animations.
- Crosshair tweaks on all weapons.
- Weapon origin updates.
- All weapons may use the cloak effect.
- Modified superdragon's grenade
- and added a grenade launcher fire effect.
- Made cyan armpatch more cyan in color.
- Also, added a "bellyring",
- a colored ring that floats around teammates.
- Felicity
- Model Clipping.
- Some unseen faces were nodrawn.
- The rail at first floor was clipped.
- Fixed the Ad decals bug.
- Fixed elevator button, it no longer floats in air.
- Fixed a pipe at dock.
- Fixed a no draw texture at dock.
- Fixed the Holo room hill display.
- Ravine
- Lava damage reduced and set to everything.
- New elevator entity type.
- The unclipped rail is now clipped.
- Fixed some spawnpoints (add/replace/remove).
- Reworked some hill.
- Added Environment render change if daytime is on
- see cvars to turn it on.
- Fixed no draw textured face.
- Fixed player clip on lavawall room.
- Complex
- Fixed missing cheese.
- Fixed jukebox clipping.
- Fixed street debris.
- Fixed balcony clip.
- Added Environment render change if daytime is on
- see cvars to turn it on.
- Villa
- Hill reworked.
- Spawn fixed.
- Lowered displacement at wooden bridge.
- Added Environment render change if daytime is on
- see cvars to turn it on.
- Other
- If you placed specific weapons in maps (not set
- weapons) you must recheck them and recompile
- since the cloaking device was missing from the list
- sorry :/
- Whatever that was done but forgotten.
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ausgamers.com |
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1.784 Downloads
16.11.2024, 08:27 Uhr letzter Download
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vossey.com |
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1.383 Downloads
20.11.2024, 10:04 Uhr letzter Download
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