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Beschreibung
Das Update auf Version Alpha 4 der Weltkriegs-Modifikation Resistance & Liberation ändert drei Maps zu Gunsten einer besseren Balance ab und behebt einige Absturzursachen aus der vorherigen Version.
Die Vollversion wiegt fast 600 MB, wer also bereits die Version Alpha 3 sein Eigen nennt, der sollte besser auf den schmaleren Patch zurückgreifen.
Der Changelog:
- Code:
- fixed a bug that caused the NCO map to crash the game when a certain amount of players was on the server
- removed damage taken by parachutes
- tweaked machinegun handling
- fixed bugs in scoreboard
- fixed damage lookups for post Alpha 1 weapons
- fixed bug when being shot and deployed
- improved stability over Alpha 3 release
- Maps:
- Ardennes:
- added fields surrounding the village in the south, the north and the east.
- changed position of capture zones; middle flag location changed from park to bridge, both axis and allies are spawning outside of the village now.
- added more than a dozen dynamic doors, 7 rooms in 4 buildings that are now accessible, light switches.
- fixed visual glitches, optimized the 3d skybox, improved lighting in many places.
- reduced texture memory, added some craters and piles of rubble along with an overall more war-torn look.
- Map Overview matched to the new layout.
- St. Mére Eglise:
- Allies need to capture all zones except the Old Folks Home
- Parachuting area expanded by some additional fields (still experimental)
- Ste. Marie du Mont
- Teamwall bug of the axis hotel spawn fixed
- Town square requires one man less to capture and it takes only half the time
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