Hier ein paar Infos zu neuen Features:
Wer zu blöd ist das auf englisch zu verstehen:
Eines der Hauptfeatures sind
1. Manuelles Fummeln am Schlitten der Pistolen
2. Kein Ammo HUD, stattdessen sieht man am herausgezogenen Magazin wieviel Patronen noch in der Waffe sind.
Info on some of our new weapon features:
Manual action slide
Following the concept of manual pump action, the Makarov pistol will have this feature integrated into its
operation. The slide pull-back is needed in two situations:
1) If the weapon was completely emptied, the slide locks back and remains like this until a fresh magazine
is loaded. After this, the player has to press the secondary fire button to release the slide catch. The
slide will move back forth, load a new bullet into the chamber and the weapon is ready to fire.
2)
If the weapon is jammed, a quick slide pull is needed to fix the problem. Pulling the slide back in this
situation will also eject the bullet that was in the chamber.
Note:
You can also pull back the slide whenever you want, to impress your fellow survivors without any of
the two situations being the case. It comes with a satisfying click sound at the cost of an ejected
bullet.
Gun jamming
Each firearm has a certain chance to jam while trying to fire a bullet. If a weapon jams, the player will be notified
by a loud click sound produced by the hammer hitting the firing pin. To unjam, one has to pull back the slide
manually with the slide key. The bullet in the chamber will be ejected in the process and the weapon is ready to fire
again. The chance to misfire for the makarov pistol is at 2%, which is not too often, but still noticable if it happens at
the wrong time.
Analog ammo checking
Instead of having information about the weapons' ammunition status on the hud, players will have to manually
remove the magazine from the weapon and "see for themselves" for many bullets are left. This is accomplished
by the new "Ammo check" key. When pressed, the magazine is removed from the weapon for a brief second and the
player can literally see the amount of bullets left in the magazine. The makarov pistol has a large cut-out
area on the magazine which makes this easy to check. The beretta M9 however does not, and the viewmodel hands
will literally put the magazine close to the player camera so one can take a look.
Alternate reload animations
There is a small chance of a different "more stressful" reload animation to be selected, which causes the viewmodel
to fumble around, taking more time.
*All of the above features are 100% working and coded, more features are to come, however we won't brag about
things we still have to materialize.